Raycasting Render Engine Created in Unity2D

A deep dive into early 3D graphics - how I recreated a raycasting render engine using Unity2D, inspired by the gritty visuals of DOOM and Wolfenstein 3D.

May 23, 2021 · 11 min · 2274 words · Constantinos Psomadakis

Optimizing Blender Cycles: Reducing Render Times Without Sacrificing Quality

How I optimized Blender Cycles render times by managing VRAM, resizing textures, and eliminating duplicates - streamlining a complex 3D scene without sacrificing quality.

March 21, 2021 · 8 min · 1692 words · Constantinos Psomadakis

Recreating the Steam Trading Card Hover Effect Using HTML, CSS, and JavaScript

How I recreated the Steam trading card hover effect using HTML, CSS, and JavaScript, inspired by the sleek visuals in the Steam library.

March 4, 2021 · 9 min · 1773 words · Constantinos Psomadakis