Constantinos Psomadakis
Ex-Lead SWE @ KAIKAKU.AI, Full Stack Software Engineer, Londoner, photographer.
Explore the trade-offs between normalizing and denormalizing NoSQL data. Learn when each is effective and its impact on system performance.
A deep dive into early 3D graphics - how I recreated a raycasting render engine using Unity2D, inspired by the gritty visuals of DOOM and Wolfenstein 3D.
How I optimized Blender Cycles render times by managing VRAM, resizing textures, and eliminating duplicates - streamlining a complex 3D scene without sacrificing quality.